Steering the Craft by Ursula K. Le GuinBooks are listed in no particular order, but this is the one I always recommend first.Story: Substance, Structure, Style, and the Principles of Screenwriting by Robert McKeeDialogue: The Art of Verbal Action for Page, Stage, and Screen by Robert McKee"Story" and "Dialogue" lay a solid foundation in screenwriting. Comprehensive and practical.Write Characters Your Readers Won't Forget by Stant LitoreWrite Worlds Your Readers Won't Forget by Stant LitoreI'm generally skeptical of any book series on writing—most tend to beat about the bush. However, "Characters" and "Worlds" are short, sweet, and to the point. Check out the entire series here.The Elements of Style by Strunk & WhiteMust-read pocket-sized classic.Exercises in Style by Raymond QueneauIn which an anecdote is retold in 99 literary styles. The only book on the list that is not technically on writing, but it can teach you more than some books that are.About Writing by Samuel R. DelanyNot to be confused with King's "On Writing." This one is much more advanced and insightful. To get a taste, check out About 5,750 Words from Delany's "The Jewel-Hinged Jaw."Daemon Voices: Essays on Storytelling by Philip PullmanGives a lot of food for thought, but more philosophical than practical.Wonderbook: The Illustrated Guide to Creating Imaginative Fiction by Jeff VanderMeerEntertaining, inspiring, doubles as a nice coffee-table book.Understanding Comics: The Invisible Art by Scott McCloudGame Poems: Video Game Design as Lyric Practice by Jordan MagnusonWriting for Games: Theory and Practice by Hannah NicklinVideo Game Storytelling by Evan SkolnickBooks on game writing geared towards beginners:Game Writing: Narrative Skills for Video GamesThe Game Narrative ToolboxThere is also The Advanced Game Narrative Toolbox, which I haven't read. Google Sheets/
ExcelSpreadsheets are the Swiss Army knife of game development. Learn some functions to unleash their potential.
Twine Neat tool for writing interactive fiction, prototyping branching stories, and making playable portfolio pieces.
Unreal EngineNarrative designers are sometimes expected to implement content in-engine. Learn some basic blueprinting. To get started, check out Unreal documentation and official tutorials like Your First Hour In Unreal Engine 5.0. I also recommend Mathew Wadstein's YouTube channel.
Unity Disclaimer: I've never used Unity—only worked in Unreal. You might want to learn one or the other or both.
Some studios use in-house engines, but between Unreal and Unity you'll be fine. To get started with Unity, check out its documentation and official tutorials.
Perforce/
Git/etc.
No matter the engine, you need to be familiar with version control. Miro Digital whiteboard for real-time visual collaboration. You either love it, or love it.
Jira
Issue management tool essential to agile development. Confluence Wiki platform to keep lore bibles and design documents organized.
Honorable mentions, which I haven't used professionally but had a great time dabbling in both: Inky
articy:draft